01
Your works can't be good if your life is just work
Nourish yourself with stimuli from outside your work: creativity comes from contamination and curiosity, away from your screens, in the unexpected
02
You are not an artist
Your end product should not celebrate your ego: your design process may be a medium for personal expression, but the final outcome should only serve the users and the customers, not your self-worth
03
You are not a factory worker
You're not mass-producing parts: craft your work with precision, be wary of a one-size-fits-all approach – recurring patterns may exist in your products, but be sure that each decision is intentional
04
Know the stuff that your product will be made on
Designing a product isn't abstract: it's about dealing with the practicalities and constraints of building, knowing the basic blocks of development
05
Work where you can keep your focus high
Remove any distraction, add some inspiration, create a corner of peace and concentration: take care of yourself first, to better take care of your work
06
Beauty lies in simplicity, not in style
An easy-to-use product will shine in its simplicity, pushing you to reuse it: don't hinder users adding decoration, flashy effects or excessive styling, if you're not adding value
07
Boring lasts longer than sexy
Digital products aren't designed to last forever, but neither should they be a fad: don't chase trends just to be cool, have the courage to create things that may seem less exciting, but more substantial
08
There's always more to remove than to add
Making users feel at ease often means reducing (or removing) clicks, fields, usability barriers, arbitrary demands, blatant marketing, overstyling, jargon, waiting times, irrelevant information
09
Customers know the problems, not the solutions
Listen closely to your customers' needs and pains, but stay impartial to their suggested solutions: they may be valuable, but true efficacy can only be determined at the end of an unbiased design process
10
Don't take the job if you can't give your best
You want to be a good fit for your customer, but it goes both ways: focus on helping those where your unique skills can bring the most value, and truly make a difference
11
You don't have to be a carpenter to design a hammer
Expertise in the product domain is helpful but not essential to create a great design – likewise, embracing a newbie perspective can be crucial in providing a fresh, unbiased outlook on a problem
12
Your best tool is attention
Mastering specific tools enhances efficiency but doesn't inherently improve your product: whatever the tool, make deliberate decisions guided by your intentional attention